Monday, November 10, 2008

Final contemplations

  • To insure understandability I limited the actions of the user.

 

  • By allowing only mouse clicks to start, stop, or move interactive elements the participant is less likely to become confused by accidental activation.

 

  • I learned throughout this project that it is not only important to consider how elements look and sound individually, but also important to consider how they interact with each-other.
    • For example. Because my drum sounds are not just one individual hit, but rather a combination of hits into a fill or beat, it was important to consider their tempo.
    • Each audio drum clip was recorded at the same tempo so that when they are played consecutively they flow together to create a new fill and not just a jumble of drum hits.

 

  • Finally it is necessary to understand the overall speed or flow of the interactive area and its communicative channels so that the same flow can be applied to all the elements in the area.
    • My interactive area has a fast pace because of the nature of the subject matter and because of the fast tempo of the music

 

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