Friday, November 21, 2008
Tuesday, November 18, 2008
Thursday, November 13, 2008
Phase 3 final postcard
The windproof Zippo lighter appeals to smokers and campers because it is and has been a reliable igniter for the past 76 years. The Zippo lighter, produced in Bradford Pennsylvania, has achieved its popularity as a dependable product for lighting cigarettes, pipes and cigars. Zippo lighters are widely recognized around the world because it has been featured in over 1,500 movies, stage plays and television shows. The famous Zippo “click” has been used in songs and the lighters themselves have been featured on album covers as well as tattooed on famous rockers skin.[1]
The contextual system is social/cultural
The social contextual system supports the history of the Zippo lighter. It is widely recognized and used in social activities. One major benefit of this system is familiarity. The Zippo lighter is considered a quality lighter in America. [2] The Zippo brand has a 98 percent awareness rate. That means 98 out of every 100 Americans has knowledge of the Zippo name and lighter. [3]
Bibliography
Tuesday, November 11, 2008
SHOW OPENER (Percs)
The purpose of a show opener is to inform the viewer about what type of show will come on next. The television broadcast that I will be doing an opener for is about the greatest percussionists in the world, and how they achieved their greatness. The name of the show will be Percs. This is a pun between the words percussionists and perks (or bonus/plus). Other Title ideas are: Perx or Percks.
The weekly televised show will have guest percussionists that will tell their stories to a studio audience. The show will be one hour long and aired on VH1, MTV, BET or any other music television station. It does require a presenter who will start off the show, telling the audience what is in store for them. The show will always end with a 5 minute jam session, where cast and audience members pick up trash cans paint buckets wooden sticks and rods and jam out. Each jam session will be started by a cast member playing a simple rhythm. Then someone else, cast or audience, plays another simple rhythm over that one. This pattern continues until you have bunches of people playing different rhythms, all contributing to the song. It will not matter if the audience member does or doesn’t have experience playing the drums because the simple rhythms will be as basic as clapping your hands on the first beat of every measure. Also the crowd will have a prompter to help them keep up. Because this Jam game is played at the end of every show, the show will be widely recognized by it. Some will call it, “that show where they bang on trash cans.“ the audience will be mostly music lovers. People who like drums and famous drummers
RESEARCH
MTV's SELECT
MTV's MADE http://www.youtube.com/watch?v=40oT02kMaJ4
CMT country music television promo http://www.youtube.com/watch?v=NrvpL9JNozs&feature=related
Monday, November 10, 2008
Final contemplations
- To insure understandability I limited the actions of the user.
- By allowing only mouse clicks to start, stop, or move interactive elements the participant is less likely to become confused by accidental activation.
- I learned throughout this project that it is not only important to consider how elements look and sound individually, but also important to consider how they interact with each-other.
- For example. Because my drum sounds are not just one individual hit, but rather a combination of hits into a fill or beat, it was important to consider their tempo.
- Each audio drum clip was recorded at the same tempo so that when they are played consecutively they flow together to create a new fill and not just a jumble of drum hits.
- Finally it is necessary to understand the overall speed or flow of the interactive area and its communicative channels so that the same flow can be applied to all the elements in the area.
- My interactive area has a fast pace because of the nature of the subject matter and because of the fast tempo of the music